paper

Distributed Colouring with 4/3 chi Colours for Hyperbolic Random Graphs

arXiv:2607.20360

Abstract

We study distributed vertex colouring on Hyperbolic Random Graphs (HRGs), a geometric random graph model capturing key structural features of real-world networks. This provides a natural setting for analysing distributed algorithms beyond worst-case general graphs. We introduce Sequential Radial Colouring, a CONGEST algorithm using only efficient local computation. The algorithm achieves a near-optimal palette, colouring HRGs with colours and running in rounds a.a.s. We also give a variant that speeds this up to rounds a.a.s., at the price of using colours. Finally, for every constant , it runs in rounds a.a.s. when colours are used. This greatly reduces the number of colours over the previous constant-round algorithm of Maus and Ruff (SODA 2026) by a factor of at least . Our analysis contains a phase in which we consider a classical randomised colouring protocol on a (large) clique of the graph. We also delve deeper into this part of the analysis and improve upon previous results for colouring a clique , bounding the number of rounds required as a function of the additive slack , where is the set of colours used. In particular, constant-round colouring is possible if and only if , while already gives the optimal round complexity.

Distributed Colouring with 4/3 chi Colours for Hyperbolic Random Graphs · wovepaper