multimodal computer vision

SceneBind: Binding What and Where Across Vision, Audio and Language

arXiv:2607.15265

summary

SceneBind introduces an omni‑modal representation that jointly encodes what objects are and where they are in 3D space across vision, audio, and language, enabling cross‑modal scene retrieval and object grounding.

Abstract

We present SceneBind, an omni-modal representation of realistic scenes with joint semantic and 3D spatial understanding across vision, audio and language. Existing omni-modal encoders excel at instance-level semantics (i.e., what is present), but often lack explicit spatial structure (i.e., where it is). SceneBind addresses this gap by representing each scene as a semantic-spatial entity, combining a global semantic embedding with object-centric semantic-spatial slots. This representation explicitly captures object-level semantics, spatial attributes, and uncertainty. We further propose SceneBind Matching, a semantic-spatial matching scheme that integrates global scene similarity with object alignment, supporting cross-modal scene retrieval and object grounding. To train and evaluate SceneBind, we curate a novel real-world binaural audio-visual dataset with structured semantic and spatial annotations, and propose a training protocol for aligning semantic and spatial signals across modalities. SceneBind is compatible with large-scale pretrained semantic encoders, adds lightweight spatial modeling with only a few additional tokens. It achieves state-of-the-art scene and spatial retrieval while enabling strong zero-shot transfer to downstream tasks such as audio-visual localization.

Project website: https://scenebind.github.io/

Topics & keywords

#omni-modal representation#semantic‑spatial modeling#audio‑visual learning#cross‑modal retrieval#object groundingsemantic-spatial slotsbinaural audio-visual datasetscene matchingzero-shot localizationlarge‑scale pretrained encoders
SceneBind: Binding What and Where Across Vision, Audio and Language · wovepaper