fluid dynamics

Drawing with water waves

arXiv:2607.13691

summary

The paper introduces a method to create arbitrary 2D and 3D shapes on a water surface by using transient multi-directional focused waves combined with Bézier curve parametrisation and an iterative amplitude correction algorithm.

Abstract

The deterministic reproduction of complex 3D wave fields remains a significant challenge in ocean engineering. This study proposes a novel methodology for drawing arbitrary 2D curves and 3D volumetric shapes on a water surface using transient multi-directional focused waves. To overcome the limitations of conventional discrete-point focusing methods, our framework integrates Bézier curve parametrisation, equal arc-length sampling, and an Iterative Amplitude Correction (IAC) algorithm. This effectively mitigates wave height overshoot and enables precise spatial superposition of spectral components. The method's effectiveness was validated through linear wave theory and Smoothed Particle Hydrodynamics (SPH) simulations, successfully reproducing 2D characters and a 3D human face. Physical experiments in the FloWave circular wave basin further demonstrated target shape generation, such as a 2D star and 3D pyramid. Although further integration of nonlinear wave theories is necessary for high-amplitude accuracy, this technique establishes a deterministic methodology for creating arbitrary 2D and 3D surface geometries. It represents a significant advantage in wave field control for ocean engineering applications.

20 pages, 17 figures

Topics & keywords

#wave shaping#surface control#bezier curves#hydrodynamic simulation#experimental wave basinBézier curve parametrisationIterative Amplitude CorrectionSmoothed Particle Hydrodynamicslinear wave theoryFloWave circular wave basin
Drawing with water waves · wovepaper