computer vision

GHOST: Geometry-Guided Hallucination of Opaque Surface Textures

arXiv:2607.11118

summary

The paper introduces GHOST, a preprocessing framework that converts transparent regions into opaque, texture-rich images using geometry-guided hallucination, improving depth estimation and 3D reconstruction without retraining downstream models.

Abstract

Transparent objects pose a fundamental challenge for depth estimation and 3D reconstruction due to their violation of Lambertian assumptions, leading to severe geometry degradation in downstream tasks. To address this, we propose a novel geometry-guided preprocessing framework \textbf{GHOST} that leverages visual foundation models to transform transparent regions into opaque, structurally consistent representations without requiring downstream model retraining. Specifically, our pipeline utilizes (1) \textbf{TransDINO} and (2) \textbf{TransDecomp} to disentangle masks and transparency physical properties, while (3) \textbf{DAF-Net} recovers surface normal priors to encode geometric curvature. Subsequently, (4) \textbf{GeoSemTransNet} integrates these multi-modal cues to synthesize a texture-rich opaque RGB image that preserves the transparent object's 3D structure. Extensive experiments demonstrate that our method significantly enhances the accuracy of state-of-the-art depth estimation and reconstruction models on transparent objects by restoring essential photometric cues.

Topics & keywords

#transparent objects#depth estimation#3d reconstruction#texture synthesis#geometry-guided hallucinationTransDINOTransDecompDAF-NetGeoSemTransNetsurface normal priorsopaque texture generation