Stitching the Divide: Investigating Mixed Reality as a Bridge Between Paper-Based and Digital Artifacts in UI/UX Design
arXiv:2606.18511
Abstract
UI/UX designers work with both paper-based and digital artifacts but lack tools that seamlessly integrate the two. Mixed Reality (MR) offers under-explored opportunities to combine the strengths of both design environments. To examine these opportunities, we first conducted interviews with 19 professional UI/UX designers to understand their current experiences using paper and digital artifacts. Motivated and informed by the interview insights, we organized nine conceptual-probe user study sessions in which designers engaged with a MR-probe that combined paper and digital prototyping processes and brainstormed MR's potential in UI/UX design. We found that participants valued MR for enabling continuous hybrid design workflows, reducing manual reconstruction, supporting spatially anchored workspaces, and facilitating real-time cross-medium collaboration. They also envisioned future MR tools with AI assistance, richer interactive and dynamic content, and the ability to manage diverse design artifacts within a unified environment. From these findings, we derive four design dimensions for future MR systems that could enable more fluid, creative, and collaborative design practices.
Accepted to the ACM Graphics Interface Conference, 2026