Game, Set, Quantum: Parameterized Quantum Circuit for Correlated Equilibrium in Bayesian Games
arXiv:2606.03109
Abstract
Strategic decision-making among many agents under incomplete information is central to economics, security, and multi-agent artificial intelligence (AI). Computing equilibria in such settings is challenging because the joint type-action space grows exponentially with the number of players. In binary-type, binary-action Bayesian games with players, an explicit representation over type-action profiles requires entries, making direct linear-programming (LP) formulations increasingly costly as grows. We propose a hybrid quantum-classical framework for approximating Bayes correlated equilibrium (BCE) using a parameterized quantum circuit (PQC). The PQC represents the conditional distribution over joint actions using trainable parameters, where denotes the circuit depth; for the largest trained setting, and , this corresponds to trainable angles. Each player count is trained independently by maximizing expected social welfare with a penalty on positive aggregated BCE obedience violations. On a strategically coupled Bayesian congestion game with players, feasible PQC solutions attain higher welfare than MCCFR and DCFR product-strategy baselines while satisfying , where denotes the maximum positive aggregated BCE obedience violation. Across five independent runs per setting, all runs are feasible for , while four of five are feasible for . PQC welfare remains below the exact LP optimum, with the absolute gap increasing with , while classical state-vector simulation prevents PQC training beyond eight players. These results demonstrate the use of a compact PQC parameterization for approximate equilibrium computation and quantify its welfare, feasibility, and classical simulation scaling on the studied benchmark.
35 pages, 8 figures