paper

Fairness in two-player zero-sum games with bandit feedback

arXiv:2606.01159

Abstract

We study two-player zero-sum games (TPZSGs) with bandit feedback under fairness constraints requiring every action to be played with probability at least . Existing instance-dependent results target Nash equilibria, while fairness generically produces equilibria, a harder learning target. Our key technical tool is a reparametrization: every fair strategy decomposes as with , and substituting into the payoff form yields for a fair payoff matrix , where is the column-mean vector. The fair game on is then equivalent to a standard zero-sum game on , so equilibrium existence, KKT structure, and LP basis stability reduce to classical results applied to . We derive the fair minimax value, fair Nash equilibrium, fair regret, and a clean dual representation showing the price of fairness is at most and vanishes whenever the unconstrained equilibrium already has full support. Our main result is an regret bound for an Explore-Then-Commit algorithm, , applicable to general mixed fair equilibria, together with a discussion of why naive action elimination does not readily improve it. When the fair equilibrium has a single dominant action, equivalently when is a vertex of , the bound sharpens to instance-dependent , where is the LP-margin gap.

Fairness in two-player zero-sum games with bandit feedback · wovepaper