The State Cost of Classical Simulation of One-Way General Quantum Finite Automata
arXiv:2604.07058
Abstract
Under strict cutpoints, probabilistic finite automata (PFAs) and one-way general quantum finite automata (1gQFAs) recognize the same stochastic languages, shifting the theoretical focus to the state cost required for a classical PFA to simulate a 1gQFA. For an -state () 1gQFA, the state cost upper bound of classical simulation was previously known to be , while the lower bound remained an open problem widely conjectured to be quadratic. After establishing a well-defined notion of classical simulation, we improve the existing state cost upper bound from to . Subsequently, we introduce the concepts of shattering and dynamic shattering, which are used to determine the memory required for a PFA to recognize a language. Using these techniques, we prove that the state cost lower bound of the simulation reaches over a four-letter alphabet. With the upper and lower bounds thus matching, the problem is fully resolved.