Beyond Quantum Advantage: Improved Classical Algorithms for the Binary Paint Shop Problem
arXiv:2604.00607
Abstract
The binary paint shop problem (BPSP) is an APX-hard optimization problem in which, given car models that occur twice in a sequence of length , the objective is to find a colouring sequence such that each car model pair is painted differently while minimizing the number of times the paint is swapped along the sequence. A recent classical heuristic, known as the recursive star greedy (RSG) algorithm, is conjectured to achieve an expected paint swap ratio of , thereby outperforming the Quantum Approximate Optimization Algorithm (QAOA) with circuit depth . Since the performance of the QAOA with logarithmic circuit depth is instance independent, the average paint swap-ratio is upper-bounded by the QAOA. We provide an improved upper-bound of the BPSP by extending the QAOA to depth , outputting an expected paint swap ratio of via an exact computation while numerical extrapolation suggests a further reduction to a value of . To provide hardware-relevant comparisons, we additionally implement the BPSP on a D-Wave Quantum Annealer Advantage 2, obtaining a minimum paint swap ratio of . Given that the QAOA with logarithmic circuit depth does not exhibit a quantum advantage for sparse optimization problems such as the BPSP, this implies the existence of a classical algorithm that outperforms both the RSG algorithm and logarithmic depth QAOA. We provide numerical evidence that the Mean-Field Approximate Optimization Algorithm (MF-AOA) is one such algorithm, yielding a paint swap ratio of approximately beating all known classical and quantum algorithms for the BPSP.
11 pages, 4 figures. Additional results for V3 including improved exact upper-bound rather than numerical upper-bound