paper

Sampling Logit Equilibrium and Endogenous Payoff Distortion

arXiv:2603.09539

Abstract

We introduce the sampling logit equilibrium (SLE), a stationary concept for population games in which agents evaluate actions using a finite sample of opponents' plays and respond according to a logit choice rule. This framework combines informational frictions from finite sampling with stochastic choice. When the sample size is large, SLE is well approximated by a logit equilibrium of a virtual game whose payoffs incorporate explicit distortion terms generated by sampling noise. Examples illustrate how finite sampling can systematically shift equilibrium behavior and generate equilibrium selection effects.

Sampling Logit Equilibrium and Endogenous Payoff Distortion · wovepaper