Design Techniques for LLM-Powered Interactive Storytelling: A Case Study of the Dramamancer System
arXiv:2601.18785
Abstract
The rise of Large Language Models (LLMs) has enabled a new paradigm for bridging authorial intent and player agency in interactive narrative. We consider this paradigm through the example of Dramamancer, a system that uses an LLM to transform author-created story schemas into player-driven playthroughs. This extended abstract outlines some design techniques and evaluation considerations associated with this system.
Extended abstract presented at the 2025 Wordplay Workshop at EMNLP