How Much Can a Few Engine Moves Help? Quantifying Limited Cheating in Chess
arXiv:2601.05386
Abstract
Cheating in chess, by using advice from powerful software, has become a major problem, reaching the highest levels. As opposed to the large majority of previous work, which concerned {\em detection} of cheating, here we try to evaluate the possible gain in performance, obtained by cheating a limited number of times during a game. We develop threshold-based and Bellman-style intervention policies, and test them in a controlled engine-vs-engine setting using Stockfish. A judicious choice of 1 or 2 cheats yields average scores of 0.71 and 0.82, respectively, compared to 0.51 with no cheats. We also introduce a fast, engine-free simulator that enables hyperparameter optimization without running games, closely matching the engine-based optimum. The goal of this work is not to assist cheaters, but to measure the effectiveness of cheating -- which is crucial as part of the effort to contain and detect it.
arXiv commentAccepted, IEEE CoG 2026 (IEEE Conference on Games 2026). Replaces previous version "On the Effect of Cheating in Chess"