paper

K3 surfaces of any Artin-Mazur height over and via quasi--split singularities and GPU acceleration

arXiv:2502.12428

Abstract

We develop a fast algorithm to calculate the Artin-Mazur height (equivalently, the quasi--split height) of a Calabi-Yau hypersurface, building on the work in arXiv:2204.10076. We provide a implementation of our approach, and use it to show that there are quartic K3 surfaces of any Artin-Mazur height over and .

18 Pages, 7 figures