paper

Physically-Based Mesh Generation for Confined 3D Point Clouds Using Flexible Foil Models

arXiv:2502.06541

Abstract

We propose a method for constructing high-quality, closed-surface meshes from confined 3D point clouds via a physically-based simulation of flexible foils under spatial constraints. The approach integrates dynamic elasticity, pressure-driven deformation, and adaptive snapping to fixed vertices, providing a robust framework for realistic and physically accurate mesh creation. Applications in computer graphics and computational geometry are discussed.

23 pages, 8 figures

Physically-Based Mesh Generation for Confined 3D Point Clouds Using Flexible Foil Models · wovepaper