paper

Nearly Tight Bounds for Exploration in Streaming Multi-armed Bandits with Known Optimality Gap

arXiv:2502.01067

Abstract

We investigate the sample-memory-pass trade-offs for pure exploration in multi-pass streaming multi-armed bandits (MABs) with the *a priori* knowledge of the optimality gap . Here, and throughout, the optimality gap is defined as the mean reward gap between the best and the -th best arms. A recent line of results by Jin, Huang, Tang, and Xiao [ICML'21] and Assadi and Wang [COLT'24] have shown that if there is no known , a pass complexity of (up to terms) is necessary and sufficient to obtain the *worst-case optimal* sample complexity of with a single-arm memory. However, our understanding of multi-pass algorithms with known is still limited. Here, the key open problem is how many passes are required to achieve the complexity, i.e., arm pulls, with a sublinear memory size. In this work, we show that the ``right answer'' for the question is passes (up to terms). We first present a lower bound, showing that any algorithm that finds the best arm with slightly sublinear memory -- a memory of arms -- and arm pulls has to make passes over the stream. We then show a nearly-matching algorithm that assuming the knowledge of , finds the best arm with arm pulls and a *single arm* memory.

AAAI 2025