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Opportunities and Challenges for Virtual Reality Streaming over Millimeter-Wave: An Experimental Analysis

arXiv:2501.08752 · doi:10.1109/NoF55974.2022.9942535

Abstract

Achieving extremely high-quality and truly immersive interactive Virtual Reality (VR) is expected to require a wireless link to the cloud, providing multi-gigabit throughput and extremely low latency. A prime candidate for fulfilling these requirements is millimeter-wave (mmWave) communications, operating in the 30 to 300 GHz bands, rather than the traditional sub-6 GHz. Evaluations with first-generation mmWave Wi-Fi hardware, based on the IEEE 802.11ad standard, have so far largely remained limited to lower-layer metrics. In this work, we present the first experimental analysis of the capabilities of mmWave for streaming VR content, using a novel testbed capable of repeatably creating blockage through mobility. Using this testbed, we show that (a) motion may briefly interrupt transmission, (b) a broken line of sight may degrade throughput unpredictably, and (c) TCP-based streaming frameworks need careful tuning to behave well over mmWave.

Published and presented at International Conference on Network of the Future 2022

Opportunities and Challenges for Virtual Reality Streaming over Millimeter-Wave: An Experimental Analysis · wovepaper