paper

Exciting games and Monge-Ampère equations

arXiv:2412.01995

Abstract

We consider a competition between players, and aim to identify the "most exciting game'' of this kind. This is translated, mathematically, into a stochastic optimization problem over martingales that live on the -dimensional subprobability simplex and terminate on the vertices of (so-called win-martingales), with a cost function related to a scaling limit of Shannon entropies. We uncover a surprising connection between this problem and the seemingly unrelated field of Monge-Ampère equations: If solves \begin{equation*} \begin{cases} g(x)=\log \det\left(\frac{1}{2}\nabla^2 g(x)\right), \quad \, \ \ \ \ \, \, \, \, x \in Δ, \\ g(x)=\infty, \quad \quad \quad \quad \ \ \ \ \ \quad \quad \, \ \ \ \ \ x\in \partial Δ, \end{cases} \end{equation*} then the winning-probability of the players in the most exciting game is described by To formalize this, a detailed quantitative analysis of the Monge-Ampère equation for is crucial. This is then leveraged to prove that is indeed an optimal win-martingale.

Exciting games and Monge-Ampère equations · wovepaper