paper

Generating 3D Terrain with 2D Cellular Automata

arXiv:2406.00443 · doi:10.1109/CoG64752.2025.11114361

Abstract

This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically interesting, navigable landscapes, suggesting applicability for terrain generation in games.

The peer-reviewed version of this paper is published in IEEE Xplore at https://doi.org/10.1109/CoG64752.2025.11114361. This version is typeset by the author and differs only in pagination and typographical detail

Generating 3D Terrain with 2D Cellular Automata · wovepaper