machine learning

EM-GANSim: Real-time and Accurate EM Simulation Using Conditional GANs for 3D Indoor Scenes

arXiv:2405.17366

summary

The paper introduces EM-GANSim, a conditional GAN that predicts electromagnetic power distribution in 3D indoor environments in real time, achieving accuracy comparable to ray‑tracing methods while providing a 5× speedup.

Abstract

We present a novel machine-learning (ML) approach (EM-GANSim) for real-time electromagnetic (EM) propagation that is used for wireless communication simulation in 3D indoor environments. Our approach uses a modified conditional Generative Adversarial Network (GAN) that incorporates encoded geometry and transmitter location while adhering to the electromagnetic propagation theory. The overall physically-inspired learning is able to predict the power distribution in 3D scenes, which is represented using heatmaps. We evaluated our method on 15 complex 3D indoor environments, with 4 additional scenarios later included in the results, showcasing the generalizability of the model across diverse conditions. Our overall accuracy is comparable to ray tracing-based EM simulation, as evidenced by lower mean squared error values. Furthermore, our GAN-based method drastically reduces the computation time, achieving a 5X speedup on complex benchmarks. In practice, it can compute the signal strength in a few milliseconds on any location in 3D indoor environments. We also present a large dataset of 3D models and EM ray tracing-simulated heatmaps. To the best of our knowledge, EM-GANSim is the first real-time algorithm for EM simulation in complex 3D indoor environments. We plan to release the code and the dataset.

12 pages, 9 figures, 5 tables

Topics & keywords

#electromagnetic simulation#conditional gan#indoor wireless propagation#real-time computation#ray tracingconditional generative adversarial networkEM propagationheatmap predictionmean squared error5x speedup3D indoor scenes
EM-GANSim: Real-time and Accurate EM Simulation Using Conditional GANs for 3D Indoor Scenes · wovepaper