paper

Near Optimal Alphabet-Soundness Tradeoff PCPs

arXiv:2404.07441

Abstract

We show that for all , for sufficiently large power of , for all , it is NP-hard to distinguish whether a given -Prover--Round projection game with alphabet size has value at least , or value at most . This establishes a nearly optimal alphabet-to-soundness tradeoff for -query PCPs with alphabet size , improving upon a result of [Chan, Journal of the ACM 2016]. Our result has the following implications: 1) Near optimal hardness for Quadratic Programming: it is NP-hard to approximate the value of a given Boolean Quadratic Program within factor under quasi-polynomial time reductions. This improves upon a result of [Khot, Safra, ToC 2013] and nearly matches the performance of the best known algorithms due to [Megretski, IWOTA 2000], [Nemirovski, Roos, Terlaky, Mathematical Programming 1999] and [Charikar, Wirth, FOCS 2004] that achieve approximation ratio. 2) Bounded degree -CSPs: under randomized reductions, for sufficiently large , it is NP-hard to approximate the value of -CSPs in which each variable appears in at most constraints within factor , improving upon a result of [Lee, Manurangsi, ITCS 2024]. 3) Improved hardness results for connectivity problems: using results of [Laekhanukit, SODA 2014] and [Manurangsi, Inf. Process. Lett., 2019], we deduce improved hardness results for the Rooted -Connectivity Problem, the Vertex-Connectivity Survivable Network Design Problem and the Vertex-Connectivity -Route Cut Problem.

arXiv commentSTOC 2024, 106 pages