paper

Creating spanning trees in Waiter-Client games

arXiv:2403.18534

Abstract

For a positive integer and a tree on vertices, we consider an unbiased Waiter-Client game played on the complete graph~, in which Waiter's goal is to force Client to build a copy of . We prove that for every constant , if and is sufficiently large, then Waiter has a winning strategy in . On the other hand, we show that there exist a positive constant and a family of trees with such that Client has a winning strategy in the game for every sufficiently large. We also consider the corresponding problem in the Client-Waiter version of the game.

Creating spanning trees in Waiter-Client games · wovepaper