paper

An -Time Approximation Scheme for Geometric Many-to-Many Matching

arXiv:2402.15837

Abstract

Geometric matching is an important topic in computational geometry and has been extensively studied over decades. In this paper, we study a geometric-matching problem, known as geometric many-to-many matching. In this problem, the input is a set of colored points in , which implicitly defines a graph where , and the goal is to compute a minimum-cost subset of edges that cover all points in . Here the cost of is the sum of the costs of all edges in , where the cost of a single edge is the Euclidean distance (or more generally, the -distance) between the two endpoints of . Our main result is a -approximation algorithm with an optimal running time for geometric many-to-many matching in any fixed dimension, which works under any -norm. This is the first near-linear approximation scheme for the problem in any . Prior to this work, only the bipartite case of geometric many-to-many matching was considered in and , and the best known approximation scheme in takes time.

In SoCG'24