Production-inventory games and pmas games: characterizations of the Owen point
arXiv:2402.04208 · doi:10.1016/j.mathsocsci.2007.12.002
Abstract
Production-inventory games were introduced in Guardiola et al. (2007) as a new class of totally balanced combinatorial optimization games. From among all core-allocations, the Owen point was proposed as a specifically appealing solution. In this paper we study some relationships of the class of production-inventory games and other classes of new and known games. In addition, we propose three axiomatic characterizations of the Owen point. We use eight axioms for these characterizations, among those, inessentiality and additivity of players' demands are used for the first time in this paper.
References in corpus (2)
Cited by in corpus (5)
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- Allocating the surplus induced by cooperation in distribution chains with multiple suppliers and retailers
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- Quid Pro Quo allocations in Production-Inventory games