paper

An Optimal Randomized Algorithm for Finding the Saddlepoint

arXiv:2401.06512

Abstract

A \emph{saddlepoint} of an matrix is an entry that is the maximum of its row and the minimum of its column. Saddlepoints give the \emph{value} of a two-player zero-sum game, corresponding to its pure-strategy Nash equilibria; efficiently finding a saddlepoint is thus a natural and fundamental algorithmic task. For finding a \emph{strict saddlepoint} (an entry that is the strict maximum of its row and the strict minimum of its column) we recently gave an -time algorithm, improving the bounds from 1991 of Bienstock, Chung, Fredman, Schäffer, Shor, Suri and of Byrne and Vaserstein. In this paper we present an optimal -time algorithm for finding a strict saddlepoint based on random sampling. Our algorithm, like earlier approaches, accesses matrix entries only via unit-cost binary comparisons. For finding a (non-strict) saddlepoint, we extend an existing lower bound to randomized algorithms, showing that the trivial runtime cannot be improved even with the use of randomness.

12 pages

An Optimal Randomized Algorithm for Finding the Saddlepoint · wovepaper