Intersection Games and Bernstein Sets
arXiv:2310.03039 · doi:10.2140/involve.2025.18.813
Abstract
The Banach-Mazur game, Schmidt's game and McMullen's absolute winning game are three quintessential intersection games. We investigate their determinacy on the real line when the target set for either player is a Bernstein set, a non-Lebesgue measurable set whose construction depends on the axiom of choice.