An Ontology of Dark Patterns Knowledge: Foundations, Definitions, and a Pathway for Shared Knowledge-Building
arXiv:2309.09640 · doi:10.1145/3613904.3642436
Abstract
Deceptive and coercive design practices are increasingly used by companies to extract profit, harvest data, and limit consumer choice. Dark patterns represent the most common contemporary amalgamation of these problematic practices, connecting designers, technologists, scholars, regulators, and legal professionals in transdisciplinary dialogue. However, a lack of universally accepted definitions across the academic, legislative and regulatory space has likely limited the impact that scholarship on dark patterns might have in supporting sanctions and evolved design practices. In this paper, we seek to support the development of a shared language of dark patterns, harmonizing ten existing regulatory and academic taxonomies of dark patterns and proposing a three-level ontology with standardized definitions for 65 synthesized dark patterns types across low-, meso-, and high-level patterns. We illustrate how this ontology can support translational research and regulatory action, including pathways to extend our initial types through new empirical work and map across application domains.
References in corpus (4)
- Dark Patterns after the GDPR: Scraping Consent Pop-ups and Demonstrating their Influence
- About Engaging and Governing Strategies: A Thematic Analysis of Dark Patterns in Social Networking Services
- Ethical User Interfaces: Exploring the Effects of Dark Patterns on Facebook
- Linguistic Dead-Ends and Alphabet Soup: Finding Dark Patterns in Japanese Apps
Cited by in corpus (11)
- Level Up or Game Over: Exploring How Dark Patterns Shape Mobile Games
- A Comparative Study of How People With and Without ADHD Recognise and Avoid Dark Patterns on Social Media
- Computer-based Deceptive Game Design in Commercial Virtual Reality Games: A Preliminary Investigation
- First Contact with Dark Patterns and Deceptive Designs in Chinese and Japanese Free-to-Play Mobile Games
- Dark Haptics: Exploring Manipulative Haptic Design in Mobile User Interfaces
- Culture Clash: When Deceptive Design Meets Diverse Player Expectations
- Immersive Invaders: Privacy Threats from Deceptive Design in Virtual Reality Games and Applications
- Access Over Deception: Fighting Deceptive Patterns through Accessibility
- A Systematic Review of User Experiments Measuring the Effects of Dark Patterns
- Mind Games! Exploring the Impact of Dark Patterns in Mixed Reality Scenarios
- Friend or Foe? Navigating and Re-configuring "Snipers' Alley"