The Containment Game in the plane: between the Firefighter Problem and Conway's Angel Problem
arXiv:2307.10081
Abstract
The containment game is a full information game for two players, initialised with a set of occupied vertices in an infinite connected graph . On the -th turn, the first player, called Spreader, extends the occupied set to adjacent vertices, and then the second player, called Container, removes unoccupied vertices from the graph. If the spreading process continues perpetually -- Spreader wins, and otherwise -- Container wins. For this game reduces to a solitaire game for Container, known as the Firefighter Problem. On , for and it is equivalent to Conway's Angel Problem. We introduce the game, and writing for the set of values for which Container wins against a given , we study the minimal asymptotics of such that , i.e. for which defeating Spreader is as hard as winning the Firefighter Problem solitaire. We show, by providing explicit winning strategies, a sub-linear upper bound and a lower bound of .
34 pages, 6 figures, 1 table