Inferring Private Personal Attributes of Virtual Reality Users from Head and Hand Motion Data
arXiv:2305.19198
Abstract
Motion tracking "telemetry" data lies at the core of nearly all modern virtual reality (VR) and metaverse experiences. While generally presumed innocuous, recent studies have demonstrated that motion data actually has the potential to uniquely identify VR users. In this study, we go a step further, showing that a variety of private user information can be inferred just by analyzing motion data recorded from VR devices. We conducted a large-scale survey of VR users (N=1,006) with dozens of questions ranging from background and demographics to behavioral patterns and health information. We then obtained VR motion samples of each user playing the game "Beat Saber," and attempted to infer their survey responses using just their head and hand motion patterns. Using simple machine learning models, over 40 personal attributes could be accurately and consistently inferred from VR motion data alone. Despite this significant observed leakage, there remains limited awareness of the privacy implications of VR motion data, highlighting the pressing need for privacy-preserving mechanisms in multi-user VR applications.
Cited by in corpus (5)
- SoK: Data Privacy in Virtual Reality
- Berkeley Open Extended Reality Recordings 2023 (BOXRR-23): 4.7 Million Motion Capture Recordings from 105,852 Extended Reality Device Users
- Truth in Motion: The Unprecedented Risks and Opportunities of Extended Reality Motion Data
- Framing metaverse identity: A multidimensional framework for governing digital selves
- Effect of Data Degradation on Motion Re-Identification