Chop Chop: Byzantine Atomic Broadcast to the Network Limit
arXiv:2304.07081
Abstract
At the heart of state machine replication, the celebrated technique enabling decentralized and secure universal computation, lies Atomic Broadcast, a fundamental communication primitive that orders, authenticates, and deduplicates messages. This paper presents Chop Chop, a Byzantine Atomic Broadcast system that uses a novel authenticated memory pool to amortize the cost of ordering, authenticating and deduplicating messages, achieving "line rate" (i.e., closely matching the complexity of a protocol that does not ensure any ordering, authentication or Byzantine resilience) even when processing messages as small as 8 bytes. Chop Chop attains this performance by means of a new form of batching we call distillation. A distilled batch is a set of messages that are fast to authenticate, deduplicate, and order. Batches are distilled using a novel interactive protocol involving brokers, an untrusted layer of facilitating processes between clients and servers. In a geo-distributed deployment of 64 medium-sized servers, Chop Chop processes 43,600,000 messages per second with an average latency of 3.6 seconds. Under the same conditions, state-of-the-art alternatives offer two orders of magnitude less throughput for the same latency. We showcase three simple Chop Chop applications: a Payment system, an Auction house and a "Pixel war" game, respectively achieving 32, 2.3 and 35 million operations per second.
Extended version of the paper appearing at OSDI 2024 with formal definitions, pseudocode, and proofs added in appendix