Probabilistic prediction and context tree identification in the Goalkeeper Game
arXiv:2303.00102
Abstract
In this article we address two related issues on the learning of probabilistic sequences of events. First, which features make the sequence of events generated by a stochastic chain more difficult to predict. Second, how to model the procedures employed by different learners to identify the structure of sequences of events. Playing the role of a goalkeeper in a video game, participants were told to predict step by step the successive directions -- left, center or right -- to which the penalty kicker would send the ball. The sequence of kicks was driven by a stochastic chain with memory of variable length. Results showed that at least three features play a role in the first issue: 1) the shape of the context tree summarizing the dependencies between present and past directions; 2) the entropy of the stochastic chain used to generate the sequences of events; 3) the existence or not of a deterministic periodic sequence underlying the sequences of events. Moreover, evidence suggests that best learners rely less on their own past choices to identify the structure of the sequences of events.