paper

Quantum Speedups for Zero-Sum Games via Improved Dynamic Gibbs Sampling

arXiv:2301.03763

Abstract

We give a quantum algorithm for computing an -approximate Nash equilibrium of a zero-sum game in a payoff matrix with bounded entries. Given a standard quantum oracle for accessing the payoff matrix our algorithm runs in time and outputs a classical representation of the -approximate Nash equilibrium. This improves upon the best prior quantum runtime of obtained by [vAG19] and the classic runtime due to [GK95] whenever . We obtain this result by designing new quantum data structures for efficiently sampling from a slowly-changing Gibbs distribution.

Cited by in corpus (1)