paper

Encouraging student creativity in mathematics through 3D design and 3D printing

arXiv:2212.07926

Abstract

This is a case study of teaching 3D design and 3D printing in a project-based computing course for undergraduate math majors. This article discusses content organization, implementation, project grading, and includes a personal reflection. There is an emphasis on lessons learned and how to encourage student creativity and artistic expression. An appendix details 3D design techniques in Mathematica.

arXiv comment27 pages, 42 figures. To appear in Proceedings of Symposia in Applied Mathematics