Gravito-turbulence in local disk simulations with an adaptive moving mesh
arXiv:2212.02526 · doi:10.1093/mnras/stad319
Abstract
Self-gravity plays an important role in the evolution of rotationally supported systems such as protoplanetary disks, accretion disks around black holes, or galactic disks, as it can both feed turbulence or lead to gravitational fragmentation. While such systems can be studied in the shearing box approximation with high local resolution, the large density contrasts that are possible in the case of fragmentation still limit the utility of Eulerian codes with constant spatial resolution. In this paper, we present a novel self-gravity solver for the shearing box based on the TreePM method of the moving-mesh code AREPO. The spatial gravitational resolution is adaptive which is important to make full use of the quasi-Lagrangian hydrodynamical resolution of the code. We apply our new implementation to two- and three-dimensional, self-gravitating disks combined with a simple -cooling prescription. For weak cooling we find a steady, gravito-turbulent state, while for strong cooling the formation of fragments is inevitable. To reach convergence for the critical cooling efficiency above which fragmentation occurs, we require a smoothing of the gravitational force in the two dimensional case that mimics the stratification of the three-dimensional simulations. The critical cooling efficiency we find, , as well as box-averaged quantities characterizing the gravito-turbulent state, agree well with various previous results in the literature. Interestingly, we observe stochastic fragmentation for , which slightly decreases the cooling efficiency required to observe fragmentation over the lifetime of a protoplanetary disk. The numerical method outlined here appears well suited to study the problem of galactic disks as well as magnetized, self-gravitating disks.
arXiv comment20 pages, 16 figures, accepted by MNRAS
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