-approximate pure Nash equilibria algorithms for weighted congestion games and their runtimes
arXiv:2208.11309
Abstract
This paper concerns computing approximate pure Nash equilibria in weighted congestion games, which has been shown to be PLS-complete. With the help of -game and approximate potential functions, we propose two algorithms based on best response dynamics, and prove that they efficiently compute -approximate pure Nash equilibria for and , respectively, when the weighted congestion game has polynomial latency functions of degree at most and players' weights are bounded from above by a constant . This improves the recent work of Feldotto et al.[2017] and Giannakopoulos et al. [2022] that showed efficient algorithms for computing -approximate pure Nash equilibria.
31 pages