Quantum Algorithms for Reinforcement Learning with a Generative Model
arXiv:2112.08451
Abstract
Reinforcement learning studies how an agent should interact with an environment to maximize its cumulative reward. A standard way to study this question abstractly is to ask how many samples an agent needs from the environment to learn an optimal policy for a -discounted Markov decision process (MDP). For such an MDP, we design quantum algorithms that approximate an optimal policy (), the optimal value function (), and the optimal -function (), assuming the algorithms can access samples from the environment in quantum superposition. This assumption is justified whenever there exists a simulator for the environment; for example, if the environment is a video game or some other program. Our quantum algorithms, inspired by value iteration, achieve quadratic speedups over the best-possible classical sample complexities in the approximation accuracy () and two main parameters of the MDP: the effective time horizon () and the size of the action space (). Moreover, we show that our quantum algorithm for computing is optimal by proving a matching quantum lower bound.
arXiv comment26 pages
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