DeltaConv: Anisotropic Operators for Geometric Deep Learning on Point Clouds
arXiv:2111.08799 · doi:10.1145/3528223.3530166
Abstract
Learning from 3D point-cloud data has rapidly gained momentum, motivated by the success of deep learning on images and the increased availability of 3D~data. In this paper, we aim to construct anisotropic convolution layers that work directly on the surface derived from a point cloud. This is challenging because of the lack of a global coordinate system for tangential directions on surfaces. We introduce DeltaConv, a convolution layer that combines geometric operators from vector calculus to enable the construction of anisotropic filters on point clouds. Because these operators are defined on scalar- and vector-fields, we separate the network into a scalar- and a vector-stream, which are connected by the operators. The vector stream enables the network to explicitly represent, evaluate, and process directional information. Our convolutions are robust and simple to implement and match or improve on state-of-the-art approaches on several benchmarks, while also speeding up training and inference.
8 pages, 5 figures, 7 tables; ACM Transactions on Graphics 41, 4, Article 105 (SIGGRAPH 2022)
References in corpus (11)
- Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift
- Geometric Deep Learning: Grids, Groups, Graphs, Geodesics, and Gauges
- SE(3)-Transformers: 3D Roto-Translation Equivariant Attention Networks
- Gauge Equivariant Convolutional Networks and the Icosahedral CNN
- Primal-Dual Mesh Convolutional Neural Networks
- 3DTI-Net: Learn Inner Transform Invariant 3D Geometry Features using Dynamic GCN
- DiffGCN: Graph Convolutional Networks via Differential Operators and Algebraic Multigrid Pooling
- SRINet: Learning Strictly Rotation-Invariant Representations for Point Cloud Classification and Segmentation
- DiffusionNet: Discretization Agnostic Learning on Surfaces
- MeshWalker: Deep Mesh Understanding by Random Walks
- HodgeNet: Learning Spectral Geometry on Triangle Meshes