Rigidity for Monogamy-of-Entanglement Games
arXiv:2111.08081 · doi:10.4230/LiPIcs.ITCS.2023.28
Abstract
In a monogamy-of-entanglement (MoE) game, two players who do not communicate try to simultaneously guess a referee's measurement outcome on a shared quantum state they prepared. We study the prototypical example of a game where the referee measures in either the computational or Hadamard basis and informs the players of her choice. We show that this game satisfies a rigidity property similar to what is known for some nonlocal games. That is, in order to win optimally, the players' strategy must be of a specific form, namely a convex combination of four unentangled optimal strategies generated by the Breidbart state. We extend this to show that strategies that win near-optimally must also be near an optimal state of this form. We also show rigidity for multiple copies of the game played in parallel. We give three applications: (1) We construct for the first time a weak string erasure (WSE) scheme where the security does not rely on limitations on the parties' hardware. Instead, we add a prover, which enables security via the rigidity of this MoE game. (2) We show that the WSE scheme can be used to achieve bit commitment in a model where it is impossible classically. (3) We achieve everlasting-secure randomness expansion in the model of trusted but leaky measurement and untrusted preparation and measurements by two isolated devices, while relying only on the temporary assumption of pseudorandom functions. This achieves randomness expansion without the need for shared entanglement.
v2: 56 pages, 3 figures, 1 table
References in corpus (5)
- A convergent hierarchy of semidefinite programs characterizing the set of quantum correlations
- Robust Self Testing of the Singlet
- Sum-of-squares decompositions for a family of CHSH-like inequalities and their application to self-testing
- About the Connes Embedding Conjecture---Algebraic approaches---
- Glued magic games self-test maximally entangled states