Computational Complexity of Computing a Quasi-Proper Equilibrium
arXiv:2107.04300
Abstract
We study the computational complexity of computing or approximating a quasi-proper equilibrium for a given finite extensive form game of perfect recall. We show that the task of computing a symbolic quasi-proper equilibrium is -complete for two-player games. For the case of zero-sum games we obtain a polynomial time algorithm based on Linear Programming. For general -player games we show that computing an approximation of a quasi-proper equilibrium is -complete.
Full version of paper to appear at the 23rd International Symposium on Fundamentals of Computation Theory (FCT 2021)