Predominating a vertex in the connected domination game
arXiv:2104.03606
Abstract
The connected domination game is played just as the domination game, with an additional requirement that at each stage of the game the vertices played induce a connected subgraph. The number of moves in a D-game (an S-game, resp.) on a graph when both players play optimally is denoted by (, resp.). Connected Game Continuation Principle is established as a substitute for the classical Continuation Principle which does not hold for the connected domination game. Let denote the graph together with a declaration that the vertex is already dominated. The first main result asserts that if is a graph with and , then and the bound is sharp. The second main theorem states that if is a graph with and , then and the bound is sharp. Graphs and their vertices for which holds are also characterized.