Mean Field Game GAN
arXiv:2103.07855
Abstract
We propose a novel mean field games (MFGs) based GAN(generative adversarial network) framework. To be specific, we utilize the Hopf formula in density space to rewrite MFGs as a primal-dual problem so that we are able to train the model via neural networks and samples. Our model is flexible due to the freedom of choosing various functionals within the Hopf formula. Moreover, our formulation mathematically avoids Lipschitz-1 constraint. The correctness and efficiency of our method are validated through several experiments.
References in corpus (6)
- Adam: A Method for Stochastic Optimization
- Conditional Generative Adversarial Nets
- Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networks
- Learning Stochastic Behaviour from Aggregate Data
- Learning High Dimensional Wasserstein Geodesics
- Constrained dynamical optimal transport and its Lagrangian formulation