The Distracting Control Suite -- A Challenging Benchmark for Reinforcement Learning from Pixels
arXiv:2101.02722
Abstract
Robots have to face challenging perceptual settings, including changes in viewpoint, lighting, and background. Current simulated reinforcement learning (RL) benchmarks such as DM Control provide visual input without such complexity, which limits the transfer of well-performing methods to the real world. In this paper, we extend DM Control with three kinds of visual distractions (variations in background, color, and camera pose) to produce a new challenging benchmark for vision-based control, and we analyze state of the art RL algorithms in these settings. Our experiments show that current RL methods for vision-based control perform poorly under distractions, and that their performance decreases with increasing distraction complexity, showing that new methods are needed to cope with the visual complexities of the real world. We also find that combinations of multiple distraction types are more difficult than a mere combination of their individual effects.
Code available at https://github.com/google-research/google-research/tree/master/distracting_control
References in corpus (9)
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- DeepMind Control Suite
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Cited by in corpus (8)
- A Survey of Zero-shot Generalisation in Deep Reinforcement Learning
- Contrastive Behavioral Similarity Embeddings for Generalization in Reinforcement Learning
- DreamerPro: Reconstruction-Free Model-Based Reinforcement Learning with Prototypical Representations
- Unlocking Pixels for Reinforcement Learning via Implicit Attention
- Learning Representations for Pixel-based Control: What Matters and Why?
- Robust Robotic Control from Pixels using Contrastive Recurrent State-Space Models
- Contrastive Active Inference
- A Geometric Perspective on Self-Supervised Policy Adaptation