paper

Communication Efficient Coresets for Maximum Matching

arXiv:2011.06481

Abstract

In this paper we revisit the problem of constructing randomized composable coresets for bipartite matching. In this problem the input graph is randomly partitioned across players, each of which sends a single message to a coordinator, who then must output a good approximation to the maximum matching in the input graph. Assadi and Khanna gave the first such coreset, achieving a -approximation by having every player send a maximum matching, i.e. at most words per player. The approximation factor was improved to by Bernstein et al. In this paper, we show that the matching skeleton construction of Goel, Kapralov and Khanna, which is a carefully chosen (fractional) matching, is a randomized composable coreset that achieves a approximation using at most words of communication per player. We also show an upper bound of on the approximation ratio achieved by this coreset.

Communication Efficient Coresets for Maximum Matching · wovepaper