paper

Rough-Surface Shadowing of Self-Affine Random Rough Surfaces

arXiv:2010.03927 · doi:10.1016/j.jqsrt.2007.01.025

Abstract

Light scattering from self-affine homogeneous isotropic random rough surfaces is studied using the ray-optics approximation. Numerical methods are developed to accelerate the first-order scattering simulations from surfaces represented as single-connected single-valued random fields, and to store the results of the simulations into a numerical reflectance model. Horizon mapping and marching methods are developed to accelerate the simulation. Emphasis is given to the geometric shadowing and masking effects as a function of surface roughness, especially, to the azimuthal rough-surface shadowing effect.

Published in JQSRT 106 (2007)