Hedging in games: Faster convergence of external and swap regrets
arXiv:2006.04953
Abstract
We consider the setting where players run the Hedge algorithm or its optimistic variant to play an -action game repeatedly for rounds. 1) For two-player games, we show that the regret of optimistic Hedge decays at , improving the previous bound by Syrgkanis, Agarwal, Luo and Schapire (NIPS'15) 2) In contrast, we show that the convergence rate of vanilla Hedge is no better than , addressing an open question posted in Syrgkanis, Agarwal, Luo and Schapire (NIPS'15). For general m-player games, we show that the swap regret of each player decays at rate when they combine optimistic Hedge with the classical external-to-internal reduction of Blum and Mansour (JMLR'07). The algorithm can also be modified to achieve the same rate against itself and a rate of against adversaries. Via standard connections, our upper bounds also imply faster convergence to coarse correlated equilibria in two-player games and to correlated equilibria in multiplayer games.
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