Two-shot Spatially-varying BRDF and Shape Estimation
arXiv:2004.00403 · doi:10.1109/CVPR42600.2020.00404
Abstract
Capturing the shape and spatially-varying appearance (SVBRDF) of an object from images is a challenging task that has applications in both computer vision and graphics. Traditional optimization-based approaches often need a large number of images taken from multiple views in a controlled environment. Newer deep learning-based approaches require only a few input images, but the reconstruction quality is not on par with optimization techniques. We propose a novel deep learning architecture with a stage-wise estimation of shape and SVBRDF. The previous predictions guide each estimation, and a joint refinement network later refines both SVBRDF and shape. We follow a practical mobile image capture setting and use unaligned two-shot flash and no-flash images as input. Both our two-shot image capture and network inference can run on mobile hardware. We also create a large-scale synthetic training dataset with domain-randomized geometry and realistic materials. Extensive experiments on both synthetic and real-world datasets show that our network trained on a synthetic dataset can generalize well to real-world images. Comparisons with recent approaches demonstrate the superior performance of the proposed approach.
Cited by in corpus (6)
- An Inverse Procedural Modeling Pipeline for SVBRDF Maps
- GMLight: Lighting Estimation via Geometric Distribution Approximation
- Deep SVBRDF Estimation on Real Materials
- VQ-NeRF: Neural Reflectance Decomposition and Editing with Vector Quantization
- Deep scene-scale material estimation from multi-view indoor captures
- Uncertainty for SVBRDF Acquisition using Frequency Analysis