R-MADDPG for Partially Observable Environments and Limited Communication
arXiv:2002.06684
Abstract
There are several real-world tasks that would benefit from applying multiagent reinforcement learning (MARL) algorithms, including the coordination among self-driving cars. The real world has challenging conditions for multiagent learning systems, such as its partial observable and nonstationary nature. Moreover, if agents must share a limited resource (e.g. network bandwidth) they must all learn how to coordinate resource use. This paper introduces a deep recurrent multiagent actor-critic framework (R-MADDPG) for handling multiagent coordination under partial observable set-tings and limited communication. We investigate recurrency effects on performance and communication use of a team of agents. We demonstrate that the resulting framework learns time dependencies for sharing missing observations, handling resource limitations, and developing different communication patterns among agents.
arXiv commentReinforcement Learning for Real Life (RL4RealLife) Workshop in the 36th International Conference on Machine Learning, Long Beach, California, USA, 2019
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- Model-based Reinforcement Learning for Decentralized Multiagent Rendezvous
- Reinforcement Learning for Intelligent Healthcare Systems: A Comprehensive Survey
- Hierarchical RNNs-Based Transformers MADDPG for Mixed Cooperative-Competitive Environments
- Soft Hierarchical Graph Recurrent Networks for Many-Agent Partially Observable Environments
- Minimizing Communication while Maximizing Performance in Multi-Agent Reinforcement Learning
- On Memory Mechanism in Multi-Agent Reinforcement Learning