paper

Network Creation Games with Local Information and Edge Swaps

arXiv:1911.04743

Abstract

In the swap game (SG) selfish players, each of which is associated to a vertex, form a graph by edge swaps, i.e., a player changes its strategy by simultaneously removing an adjacent edge and forming a new edge (Alon et al., 2013). The cost of a player considers the average distance to all other players or the maximum distance to other players. Any SG by players starting from a tree converges to an equilibrium with a constant Price of Anarchy (PoA) within edge swaps (Lenzner, 2011). We focus on SGs where each player knows the subgraph induced by players within distance . Therefore, each player cannot compute its cost nor a best response. We first consider pessimistic players who consider the worst-case global graph. We show that any SG starting from a tree (i) always converges to an equilibrium within edge swaps irrespective of the value of , (ii) the PoA is for , and (iii) the PoA is constant for . We then introduce weakly pessimistic players and optimistic players and show that these less pessimistic players achieve constant PoA for at the cost of best response cycles.

References in corpus (1)