Automated Chess Commentator Powered by Neural Chess Engine
arXiv:1909.10413
Abstract
In this paper, we explore a new approach for automated chess commentary generation, which aims to generate chess commentary texts in different categories (e.g., description, comparison, planning, etc.). We introduce a neural chess engine into text generation models to help with encoding boards, predicting moves, and analyzing situations. By jointly training the neural chess engine and the generation models for different categories, the models become more effective. We conduct experiments on 5 categories in a benchmark Chess Commentary dataset and achieve inspiring results in both automatic and human evaluations.
The first two authors contributed equally to this paper
References in corpus (5)
- Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
- Story Generation from Sequence of Independent Short Descriptions
- Generating Levels That Teach Mechanics
- "Press Space to Fire": Automatic Video Game Tutorial Generation
- Order-Planning Neural Text Generation From Structured Data