SkeleMotion: A New Representation of Skeleton Joint Sequences Based on Motion Information for 3D Action Recognition
arXiv:1907.13025
Abstract
Due to the availability of large-scale skeleton datasets, 3D human action recognition has recently called the attention of computer vision community. Many works have focused on encoding skeleton data as skeleton image representations based on spatial structure of the skeleton joints, in which the temporal dynamics of the sequence is encoded as variations in columns and the spatial structure of each frame is represented as rows of a matrix. To further improve such representations, we introduce a novel skeleton image representation to be used as input of Convolutional Neural Networks (CNNs), named SkeleMotion. The proposed approach encodes the temporal dynamics by explicitly computing the magnitude and orientation values of the skeleton joints. Different temporal scales are employed to compute motion values to aggregate more temporal dynamics to the representation making it able to capture longrange joint interactions involved in actions as well as filtering noisy motion values. Experimental results demonstrate the effectiveness of the proposed representation on 3D action recognition outperforming the state-of-the-art on NTU RGB+D 120 dataset.
arXiv comment16-th IEEE International Conference on Advanced Video and Signal-based Surveillance (AVSS2019)
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- Decoupled Spatial-Temporal Attention Network for Skeleton-Based Action Recognition
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- Zero-Shot Skeleton-Based Action Recognition With Prototype-Guided Feature Alignment
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- What and Where: Modeling Skeletons from Semantic and Spatial Perspectives for Action Recognition
- Improving Skeleton-based Action Recognitionwith Robust Spatial and Temporal Features
- DeepActsNet: Spatial and Motion features from Face, Hands, and Body Combined with Convolutional and Graph Networks for Improved Action Recognition
- Hierarchical Action Classification with Network Pruning