paper

Space Efficient Approximation to Maximum Matching Size from Uniform Edge Samples

arXiv:1907.05725

Abstract

Given a source of iid samples of edges of an input graph with vertices and edges, how many samples does one need to compute a constant factor approximation to the maximum matching size in ? Moreover, is it possible to obtain such an estimate in a small amount of space? We show that, on the one hand, this problem cannot be solved using a nontrivially sublinear (in ) number of samples: samples are needed. On the other hand, a surprisingly space efficient algorithm for processing the samples exists: bits of space suffice to compute an estimate. Our main technical tool is a new peeling type algorithm for matching that we simulate using a recursive sampling process that crucially ensures that local neighborhood information from `dense' regions of the graph is provided at appropriately higher sampling rates. We show that a delicate balance between exploration depth and sampling rate allows our simulation to not lose precision over a logarithmic number of levels of recursion and achieve a constant factor approximation. The previous best result on matching size estimation from random samples was a approximation [Kapralov et al'14]. Our algorithm also yields a constant factor approximate local computation algorithm (LCA) for matching with exploration starting from any vertex. Previous approaches were based on local simulations of randomized greedy, which take time {\em in expectation over the starting vertex or edge} (Yoshida et al'09, Onak et al'12), and could not achieve a better than runtime. Interestingly, we also show that unlike our algorithm, the local simulation of randomized greedy that is the basis of the most efficient prior results does take $\wtΩ(d^2)\gg O(d\log n)$ time for a worst case edge even for .